Post by Kirikami on Mar 18, 2018 10:28:30 GMT -5
Stance Duration, Skill and Weapons by Style
Plus Change notes.
Desert Wind (And variants)
Associated Skill: Acrobatics (tumble)
Associated Weapons: Scimitar, Falchion, Light Pick, Light Mace, Spear (Heavy Blades, Light Blades, Hammers, Spears)
Durations
Flame's Blessing: 10 min/level
Holocaust Cloak: 1 round/level
Fiery Assult: 1 round/level
Rising Pheonix: 1 round/level
Devoted Spirit
Assocated Skill: Intimidate
Associated Weapons: Falchion, greatclub, longsword, and maul. Plus deity's favored weapon. (Heavy Blades, Hammers, Close)
Durations
Iron Guard's Glare: 1 minute/level
Martial Spirit: 1 round/level
Thicket of Blades: 1 round/level
Aura of Chaos: 1 round/level
Aura of Perfect Order: 1 round/level
Aura of Triumph: 1 round/level
Aura of Tyranny: 1 round/level
Immortal Fortitude: 1 minute/level
Diamond Mind
Associated Skill: Sense Motive (concentration)
Associated Weapons: Bastard sword, katana, rapier, shortspear, and trident. (Light Blades, Heavy Blades, Spears)
Duration
Stance of Clarity: 1 minute/level
Pearl of Black Doubt: 1 minute/level
Hearing the Air: 1 minute/level
Stance of Alacrity: 1 round/level
Iron Heart
Associated Skill: Acrobatics (balance)
Associated Weapons: Bastard sword, dwarven waraxe, longsword, and two-bladed sword. (Heavy Blades, Axes, Double Weapons)
Durations
Punishing Stance: 1 minute/level
Absolute Steel Stance: 1 minute/level
Dancing Blade Form: 1 minute/level
Supreme Blade Parry: 1 round/level
Setting Sun
Associated Skill: Sense Motive
Associated Weapons: quarterstaff, short sword, nunchaku, and unarmed strike.(Monk, Close, Light Blades)
Durations
Step of the Wind: 10 minutes/level
Giant-Killing Style: 1 round/level
Shifting Defense: 1 minute/level
Ghostly Defense: 1 round/level
Shadow Hand
Associated Skill: Stealth (hide)
Associated Weapons: Dagger, sai, short sword, spiked chain, siangham, and unarmed strike (Monk, Close, Light Blades)
Durations
Child of Shadow 1 minute/level
Island of Blades 1 round/level
Assassin Stance 1 round/level
Dance of the Spider 10 minutes/level
Stone Dragon
(Must be in contact with footing to use.)
Associated Skill: Acrobatics (balance)
Associated Weapons: Greatsword, greataxe, heavy mace, and unarmed strike. (Axes, Heavy Blades, Close)
Durations
Stonefoot Stance: 1 minute/level
Crushing Weight of the Mountain: 1 round/level
Roots of the Mountain: 1 minute/level
Giant's Stance: 1 round/level
Tiger Claw
Associated Skill: Acrobatics (jump)
Associated Weapons: Kukri, kama, handaxe, claw, greataxe, and unarmed strike.(Axes, Close, Natural)
Durations
Blood in the Water: 1 minute/level
Hunter's Sense: 10 minutes/level
Leaping Dragon Stance: 1 round/level (+10 bonus to jumping, count as running start)
Wolverine Stance: 1 round/level
Prey on the Weak: 1 round/level
Wolf Pack Tactics: 1 round/level
White Raven
Associated Skill: Diplomacy
Associated Weapons: Longsword, battleaxe, greatsword, halberd, and warhammer. (Heavy Blades, Polearms, Hammers)
Durations
Bolstering Voice: 1 minute/level
Leading the Charge: 1 round/level
Tactics of the Wolf: 1 minute/level
Press the Advantage: 1 round/level
Swarm Tactics: 1 round/level
Black Seraph
Associated Skill: Intimidate
Associated Weapons: Axes, Flails, Polearms.
Durations
Black Seraph's Glare: 1 round/level
Savage Stance: 1 minute/level
Black Seraph Battle Stance: 1 round/level
Walk in the Dark: Activate fully; 1 round/level- Activate for DV 60; 1 hour/level (must reactivate to switch)
Razor Wings of the Black Seraph: 1 minute/level
Vampiric Aura: 1 round/level
Broken Blade
Associated Skill: Acrobatics
Associated Weapons: Close, Monk, Natural.
Durations
Iron Hand Stance: 1 minute/level
Pugilist Stance: 1 round/level
Broken Blade Stance: 1 round/level
Steel Grappler's Attitude: 1 round/level
Pit Fighter's Stance: 1 round/level
Unbreakable Stride Stance: 1 round/level
Cursed Razor
Associated Skill: Spellcraft
Associated Weapons: Heavy Blades, Light Blades, Spears.
Durations
Aura of Misfortune: 1 round/level
Touch of the Witch: 1 round/level
Aura of Shared Misery: 1 round/level
The Dragon Knows: 1 round/level (max 5)
Oathbreaker's Aura: 1 round/level (max 5)
Luckdrinker Aura: 1 round/level
Elemental Flux
Associated Skill: Spellcraft
Associated Weapons: Light Blades, Monk, Thrown
Durations
Elemental Nimbus: 1 round/level
Embrace the Elements; 1 minute/level; or activate to use Endure Elements only.
Elemental Flux Stance: 1 round/level
Enter the Vortex: 1 round/level
Nexus of Elemental Retribution: 1 round/level
Master of the Elements: 1 round/level
Eternal Guardian
Associated Skill: Intimidate
Associated Weapons: Hammers, Heavy Blades, Pole Arms
Durations
Valiant Keeper's Stance: 1 minute/level
Vigilant Keeper's Stance: 1 round/level
Stance of the Eternal Guardian: 1 round/level
Jailer of the Damned: 1 round/level
Inescapable Grasp: 1 round/level (max 5)
Stance of the Infinite Warrior: 1 round/level
Golden Lion
Associated Skill: Diplomacy
Associated Weapons: Heavy Blades, Hammers, Pole Arms
Durations
Pride Leader's Stance: 1 minute/level
Golden Commander Stance: 1 minute/level
Golden Lion Charger: 1 round/level
Golden General's Attitude: 1 round/level
Triumphant Lion's Leadership: 1 round/level.
Iron Tortoise
Associated Skill: Bluff
Associated Weapons: Axes, Heavy Blades, Close
Durations
Snapping Turtle Stance: 1 round/level
Stance of the Defending Shell: 1 minute/level
Iron Tortoise Stance: 1 round/level
Turtle Knight's Stance: 1 round/level
Mithral Tortoise Stance: 1 minute/level or; remove AC and CMD bonus for 1 hour/level duration.
Turtle General's Stance: 1 round/level.
Mithral Current
Associated Skill: Perform (Dance)
Associated Weapons: Light Blades, Heavy Blades, Polearms
Durations
Reaching Blade Stance: 1 round/level
Ready the Draw: 1 minute/level
Flowing Water Stance: 1 round/level
Shifting Waters Stance: 1 round/level
Mithral Current Stance: 1 round/level
Mithral Lightning Stance: 1 round/level
Piercing Thunder
Associated Skill: Acrobatics
Associated Weapons: Spears, Polearms
Durations
Iron Pikeman's Attitude: 24 hours.
Phalanx Lancer: 1 minute
Twin Thunder Stance: 1 round/level
Stance of the Thunderbrand: 1 round/level
Diving Thunderbolt Stance: 1 round/level
Deadly Thunder Lancer's Stance: 1 round/level
Primal Fury
Associated Skill: Survival
Associated Weapons: Axes, Heavy Blades, Hammers
Durations
Running Hunter's Stance: 1 hour
Stance of Aggression: 1 round/level
Primal Warrior Stance: 1 round/level
Skirmisher's Stance: 1 round/level
Iron Hide Stance: 1 round/level (max 5)
Riven Hourglass
Associated Skill: Sense Motive (Autohypnosis)
Associated Weapons: Flails, Hammers, Light Blades
Durations
Sands of Time Stance: 1 minute/level
Distorted Clock: Can be maintained as long as the extended effect(s) persist. Swapping active stances ends the latter effect(s) prematurely.
Riven Hourglass Stance: 1 round/level
Chronal Fission: 1 minute/level
Sand-Bearer's Swiftness: 1 round/level (max 5)
God of the Hourglass Stance: Can activate as immediate action to act in suprise round, or use when within 50ft of the source of a Time Stop or similar effect. 1 round per level (max 5)
Scarlet Throne
Associated Skill: Sense Motive
Associated Weapons: Heavy Blades, Light Blades, Spears
Durations
Circular Stance: 1 minute/level
Scarlet Einhander: 1 minute. Errata
restricts to melee weapons in one hand.
Unfettered Movement: 1 minute/level
Scarlet Duelist's Attitude: 1 round/level
Scarlet Majesty Stance: 1 round/level
Shattered Mirror
Associated Skill: Craft (glassmaking, painting, sculpture, sketching)
Associated Weapons: Heavy Blades, Light Blades, Close.
Durations
Doppleganger Stance:
Obsidian Reflection Stance:
Infinity Mirror Stance: 1 round/level, ends when all images are destroyed.
Silvered Mirror Stance: 1 round/level
Cursed Mirror Stance: 1 round/level; uses normal rules for opportunity attacks.
Unholy Mirror Stance: 1 round/level
Silver Crane
Associated Skill: Perception
Associated Weapons: Bows, Hammers, Spears
Durations
Eyes of the Crane: 1 minute/level (max 5)
Silver Crane Waltz: 1 round/level
Stance of the Silver Crane: 1 round/level
Stance of the Crane Knight: 1 round/level, or 1 minute/level if foregoing the DR.
Silver Crane Endurance: 1 round/level (max 10)
Diamond Wings of the Imperial Crane: 1 round/level
Sleeping Goddess
(Campaign must allow Psionics or refluff)
Associated Skill: Sense Motive (autohypnosis)
Associated Weapons: Flails, Heavy Blades, Monk, Spears and any weapon made from "Form Mindblade" or similar class features.
Durations
Battle Mantra: 1 minute
Unbroken Stride: 1 minute/level
Internal Dominion of the Sleeping Goddess: 1 round/level
Inarguable Presence of the Sleeping Goddess: 1 round/level
Unavoidable Gaze of the Sleeping Goddess: 1 round/level (max 10)
Unimpeachable Authority of the Sleeping Goddess: 1 round/level
Solar Wind (and elemental variants)
Associated Skill: Perception
Associated Weapons: Bows, Crossbows, Firearms, Thrown.
Durations
Phantom Sun Stance: 1 minute/level
Stance of Piercing Rays: 1 round/level
Sunwalker Stance: 1 round/level
Trueshot Stance: 1 round/level
Solar Hailstorm Stance: 1 round per level (max 5)
Steel Serpent
Associated Skill: Heal
Associated Weapons: Light Blades, Close, Monk
Durations
Body of rhe Night: 1 minute/level
Poisoner's Stance: 1 minute/level
Steel Coils: 1 round/level
Hooded Killer's Stance: 1 round/level
Spitting Cobra Stance: 1 round/level
Hooded Cobra Stance: 1 round /level (max 5)
Tempest Gale
Associated Skill: Sleight of Hand
Associated Weapons: Bows, Crossbows, Firearms, Thrown
Durations
Galebreaker Stance: 1 minute/level
Sniper's Eye: 1 round/level
Tempest Gale Stance: 1 minute
Dancing Winds Stance: 1 round/level
Winds of Vengeance Stance: 1 round/level
Eye of the Storm: 1 minute
Thrashing Dragon
Associated Skill: Acrobatics
Associated Weapons: Close, Light Blades, Double Weapons
Durations
Inner Sphere Stance: 1 minute
Outer Sphere Stance: 1 round/level
Battle Dragon Stance: 1 round/level
Bend with the Wind: 1 minute/level
Brutal Dragon's Dance: 1 round/level
Dragon Warrior's Talons: 1 round/level (max 5)
Veiled Moon
Associated Skill: Stealth
Associated Weapons: Light Blades, Double Weapons, Spears
Durations
Leaping Spirit Dance: 1 minute
Spirit Sensing Stance: 10 minutes/level
Formless Dance: 1 round/level
Stance of the Ether Gate: 1 round/level
Spiritual Weapon Stance: 1 round/level
Anchoring Spirit: 1 round/level
Plus Change notes.
Desert Wind (And variants)
Associated Skill: Acrobatics (tumble)
Associated Weapons: Scimitar, Falchion, Light Pick, Light Mace, Spear (Heavy Blades, Light Blades, Hammers, Spears)
Durations
Flame's Blessing: 10 min/level
Holocaust Cloak: 1 round/level
Fiery Assult: 1 round/level
Rising Pheonix: 1 round/level
Devoted Spirit
Assocated Skill: Intimidate
Associated Weapons: Falchion, greatclub, longsword, and maul. Plus deity's favored weapon. (Heavy Blades, Hammers, Close)
Durations
Iron Guard's Glare: 1 minute/level
Martial Spirit: 1 round/level
Thicket of Blades: 1 round/level
Aura of Chaos: 1 round/level
Aura of Perfect Order: 1 round/level
Aura of Triumph: 1 round/level
Aura of Tyranny: 1 round/level
Immortal Fortitude: 1 minute/level
Diamond Mind
Associated Skill: Sense Motive (concentration)
Associated Weapons: Bastard sword, katana, rapier, shortspear, and trident. (Light Blades, Heavy Blades, Spears)
Duration
Stance of Clarity: 1 minute/level
Pearl of Black Doubt: 1 minute/level
Hearing the Air: 1 minute/level
Stance of Alacrity: 1 round/level
Iron Heart
Associated Skill: Acrobatics (balance)
Associated Weapons: Bastard sword, dwarven waraxe, longsword, and two-bladed sword. (Heavy Blades, Axes, Double Weapons)
Durations
Punishing Stance: 1 minute/level
Absolute Steel Stance: 1 minute/level
Dancing Blade Form: 1 minute/level
Supreme Blade Parry: 1 round/level
Setting Sun
Associated Skill: Sense Motive
Associated Weapons: quarterstaff, short sword, nunchaku, and unarmed strike.(Monk, Close, Light Blades)
Durations
Step of the Wind: 10 minutes/level
Giant-Killing Style: 1 round/level
Shifting Defense: 1 minute/level
Ghostly Defense: 1 round/level
Shadow Hand
Associated Skill: Stealth (hide)
Associated Weapons: Dagger, sai, short sword, spiked chain, siangham, and unarmed strike (Monk, Close, Light Blades)
Durations
Child of Shadow 1 minute/level
Island of Blades 1 round/level
Assassin Stance 1 round/level
Dance of the Spider 10 minutes/level
Stone Dragon
(Must be in contact with footing to use.)
Associated Skill: Acrobatics (balance)
Associated Weapons: Greatsword, greataxe, heavy mace, and unarmed strike. (Axes, Heavy Blades, Close)
Durations
Stonefoot Stance: 1 minute/level
Crushing Weight of the Mountain: 1 round/level
Roots of the Mountain: 1 minute/level
Giant's Stance: 1 round/level
Tiger Claw
Associated Skill: Acrobatics (jump)
Associated Weapons: Kukri, kama, handaxe, claw, greataxe, and unarmed strike.(Axes, Close, Natural)
Durations
Blood in the Water: 1 minute/level
Hunter's Sense: 10 minutes/level
Leaping Dragon Stance: 1 round/level (+10 bonus to jumping, count as running start)
Wolverine Stance: 1 round/level
Prey on the Weak: 1 round/level
Wolf Pack Tactics: 1 round/level
White Raven
Associated Skill: Diplomacy
Associated Weapons: Longsword, battleaxe, greatsword, halberd, and warhammer. (Heavy Blades, Polearms, Hammers)
Durations
Bolstering Voice: 1 minute/level
Leading the Charge: 1 round/level
Tactics of the Wolf: 1 minute/level
Press the Advantage: 1 round/level
Swarm Tactics: 1 round/level
Black Seraph
Associated Skill: Intimidate
Associated Weapons: Axes, Flails, Polearms.
Durations
Black Seraph's Glare: 1 round/level
Savage Stance: 1 minute/level
Black Seraph Battle Stance: 1 round/level
Walk in the Dark: Activate fully; 1 round/level- Activate for DV 60; 1 hour/level (must reactivate to switch)
Razor Wings of the Black Seraph: 1 minute/level
Vampiric Aura: 1 round/level
Broken Blade
Associated Skill: Acrobatics
Associated Weapons: Close, Monk, Natural.
Durations
Iron Hand Stance: 1 minute/level
Pugilist Stance: 1 round/level
Broken Blade Stance: 1 round/level
Steel Grappler's Attitude: 1 round/level
Pit Fighter's Stance: 1 round/level
Unbreakable Stride Stance: 1 round/level
Cursed Razor
Associated Skill: Spellcraft
Associated Weapons: Heavy Blades, Light Blades, Spears.
Durations
Aura of Misfortune: 1 round/level
Touch of the Witch: 1 round/level
Aura of Shared Misery: 1 round/level
The Dragon Knows: 1 round/level (max 5)
Oathbreaker's Aura: 1 round/level (max 5)
Luckdrinker Aura: 1 round/level
Elemental Flux
Associated Skill: Spellcraft
Associated Weapons: Light Blades, Monk, Thrown
Durations
Elemental Nimbus: 1 round/level
Embrace the Elements; 1 minute/level; or activate to use Endure Elements only.
Elemental Flux Stance: 1 round/level
Enter the Vortex: 1 round/level
Nexus of Elemental Retribution: 1 round/level
Master of the Elements: 1 round/level
Eternal Guardian
Associated Skill: Intimidate
Associated Weapons: Hammers, Heavy Blades, Pole Arms
Durations
Valiant Keeper's Stance: 1 minute/level
Vigilant Keeper's Stance: 1 round/level
Stance of the Eternal Guardian: 1 round/level
Jailer of the Damned: 1 round/level
Inescapable Grasp: 1 round/level (max 5)
Stance of the Infinite Warrior: 1 round/level
Golden Lion
Associated Skill: Diplomacy
Associated Weapons: Heavy Blades, Hammers, Pole Arms
Durations
Pride Leader's Stance: 1 minute/level
Golden Commander Stance: 1 minute/level
Golden Lion Charger: 1 round/level
Golden General's Attitude: 1 round/level
Triumphant Lion's Leadership: 1 round/level.
Iron Tortoise
Associated Skill: Bluff
Associated Weapons: Axes, Heavy Blades, Close
Durations
Snapping Turtle Stance: 1 round/level
Stance of the Defending Shell: 1 minute/level
Iron Tortoise Stance: 1 round/level
Turtle Knight's Stance: 1 round/level
Mithral Tortoise Stance: 1 minute/level or; remove AC and CMD bonus for 1 hour/level duration.
Turtle General's Stance: 1 round/level.
Mithral Current
Associated Skill: Perform (Dance)
Associated Weapons: Light Blades, Heavy Blades, Polearms
Durations
Reaching Blade Stance: 1 round/level
Ready the Draw: 1 minute/level
Flowing Water Stance: 1 round/level
Shifting Waters Stance: 1 round/level
Mithral Current Stance: 1 round/level
Mithral Lightning Stance: 1 round/level
Piercing Thunder
Associated Skill: Acrobatics
Associated Weapons: Spears, Polearms
Durations
Iron Pikeman's Attitude: 24 hours.
Phalanx Lancer: 1 minute
Twin Thunder Stance: 1 round/level
Stance of the Thunderbrand: 1 round/level
Diving Thunderbolt Stance: 1 round/level
Deadly Thunder Lancer's Stance: 1 round/level
Primal Fury
Associated Skill: Survival
Associated Weapons: Axes, Heavy Blades, Hammers
Durations
Running Hunter's Stance: 1 hour
Stance of Aggression: 1 round/level
Primal Warrior Stance: 1 round/level
Skirmisher's Stance: 1 round/level
Iron Hide Stance: 1 round/level (max 5)
Riven Hourglass
Associated Skill: Sense Motive (Autohypnosis)
Associated Weapons: Flails, Hammers, Light Blades
Durations
Sands of Time Stance: 1 minute/level
Distorted Clock: Can be maintained as long as the extended effect(s) persist. Swapping active stances ends the latter effect(s) prematurely.
Riven Hourglass Stance: 1 round/level
Chronal Fission: 1 minute/level
Sand-Bearer's Swiftness: 1 round/level (max 5)
God of the Hourglass Stance: Can activate as immediate action to act in suprise round, or use when within 50ft of the source of a Time Stop or similar effect. 1 round per level (max 5)
Scarlet Throne
Associated Skill: Sense Motive
Associated Weapons: Heavy Blades, Light Blades, Spears
Durations
Circular Stance: 1 minute/level
Scarlet Einhander: 1 minute. Errata
restricts to melee weapons in one hand.
Unfettered Movement: 1 minute/level
Scarlet Duelist's Attitude: 1 round/level
Scarlet Majesty Stance: 1 round/level
Shattered Mirror
Associated Skill: Craft (glassmaking, painting, sculpture, sketching)
Associated Weapons: Heavy Blades, Light Blades, Close.
Durations
Doppleganger Stance:
Obsidian Reflection Stance:
Infinity Mirror Stance: 1 round/level, ends when all images are destroyed.
Silvered Mirror Stance: 1 round/level
Cursed Mirror Stance: 1 round/level; uses normal rules for opportunity attacks.
Unholy Mirror Stance: 1 round/level
Silver Crane
Associated Skill: Perception
Associated Weapons: Bows, Hammers, Spears
Durations
Eyes of the Crane: 1 minute/level (max 5)
Silver Crane Waltz: 1 round/level
Stance of the Silver Crane: 1 round/level
Stance of the Crane Knight: 1 round/level, or 1 minute/level if foregoing the DR.
Silver Crane Endurance: 1 round/level (max 10)
Diamond Wings of the Imperial Crane: 1 round/level
Sleeping Goddess
(Campaign must allow Psionics or refluff)
Associated Skill: Sense Motive (autohypnosis)
Associated Weapons: Flails, Heavy Blades, Monk, Spears and any weapon made from "Form Mindblade" or similar class features.
Durations
Battle Mantra: 1 minute
Unbroken Stride: 1 minute/level
Internal Dominion of the Sleeping Goddess: 1 round/level
Inarguable Presence of the Sleeping Goddess: 1 round/level
Unavoidable Gaze of the Sleeping Goddess: 1 round/level (max 10)
Unimpeachable Authority of the Sleeping Goddess: 1 round/level
Solar Wind (and elemental variants)
Associated Skill: Perception
Associated Weapons: Bows, Crossbows, Firearms, Thrown.
Durations
Phantom Sun Stance: 1 minute/level
Stance of Piercing Rays: 1 round/level
Sunwalker Stance: 1 round/level
Trueshot Stance: 1 round/level
Solar Hailstorm Stance: 1 round per level (max 5)
Steel Serpent
Associated Skill: Heal
Associated Weapons: Light Blades, Close, Monk
Durations
Body of rhe Night: 1 minute/level
Poisoner's Stance: 1 minute/level
Steel Coils: 1 round/level
Hooded Killer's Stance: 1 round/level
Spitting Cobra Stance: 1 round/level
Hooded Cobra Stance: 1 round /level (max 5)
Tempest Gale
Associated Skill: Sleight of Hand
Associated Weapons: Bows, Crossbows, Firearms, Thrown
Durations
Galebreaker Stance: 1 minute/level
Sniper's Eye: 1 round/level
Tempest Gale Stance: 1 minute
Dancing Winds Stance: 1 round/level
Winds of Vengeance Stance: 1 round/level
Eye of the Storm: 1 minute
Thrashing Dragon
Associated Skill: Acrobatics
Associated Weapons: Close, Light Blades, Double Weapons
Durations
Inner Sphere Stance: 1 minute
Outer Sphere Stance: 1 round/level
Battle Dragon Stance: 1 round/level
Bend with the Wind: 1 minute/level
Brutal Dragon's Dance: 1 round/level
Dragon Warrior's Talons: 1 round/level (max 5)
Veiled Moon
Associated Skill: Stealth
Associated Weapons: Light Blades, Double Weapons, Spears
Durations
Leaping Spirit Dance: 1 minute
Spirit Sensing Stance: 10 minutes/level
Formless Dance: 1 round/level
Stance of the Ether Gate: 1 round/level
Spiritual Weapon Stance: 1 round/level
Anchoring Spirit: 1 round/level