Post by Supreveio on Nov 3, 2017 1:29:01 GMT -5
The Continent of Hilaga
Autafall, Realm of Technology
A highly advanced empire on the cutting edge of magitek. While hesitant to share their latest technology with the rest of the world, they are on peaceful terms with the other countries on the continent. Autafall's technology has given rise to firearms and sciences, and thus Gunners and Chemists originated from here. The empire is currently ruled by the emperor Alexander, who has devoted his rule to advancement of science and technology.
Native Races: Hyur, Al Bhed, Lalafell, Goblin, Seeq, Android
Common Classes: Chemist, Engineer, Gambler, Gunner
Notable Cities/Landmarks:
Vector - The capital of Autafall. A sprawling metropolis full of steel skyscrapers and titanium roads. Castle Alexander resides in its center, standing out as a clockwork fortress among the sleek structures around it. Beneath the city resides a secret royal research facility studying Dwarven Technology, Crystals, Magic, Biology, Robotics, and Chimerization.
Arris - A small unassuming town near the Vatranarian border. Also home to a Research Prison, holding dangerous and political prisoners for use in experimentation.
Crystal Tower - An astonishingly tall tower constructed near entirely of crystal. It serves as a research facility specializing in Elemental Crystals and also doubles as a massive solar panel that provides energy to the rest of the country.
Edelstein - Home to the Verne Mine, currently under control of Dr. Gelimer. Ul'dora's hometown.
? ? ? - A collection of islands floating in a black void. Doesn't follow the laws of physics.
Idoya, Realm of Honor
A spiritual and honorbound society currently locked in a civil cold war over the subject of magitek, and distrustful of the influences of the other nations. Centuries of war followed by an age of enlightenment has brought the country higher than any other in terms of artistic expression and philosophy. The country is currently ruled over by a council, the Shogun of the Four Winds: Xun of the North Wind, Hezan of the East Wind, Koharu of the South Wind, and Samir of the West Wind. Reports of a Stratoskyan dragoon unit raiding villages in North Wind territory over the past five years has led to suspicions between Idoya and Stratoskya.
Native Races: Hyur, Roegadyn, Au Ra, Varg, Bangaa, Elezen, Kojin
Common Classes: Samurai, Monk, Ninja, Geomancer
Echelon, Realm of Nature
A country heavily attuned to the elementals (especially those of Earth). As the elementals are distrustful of magitek, and access to it is severely limited. Echelon is widely known for its farming and connection to Earth, and especially for the chocobos around the ranching town of Gysahl. Leadership of the country is shared between Lord Maduin, representative of the spoken, and Lord Titan, representative of the elements.
Native Races: Viera, Elezen, Varg, Qiqirn, Nu Mou, Au Ra, Miqo'te, Moogle
Common Classes: Beastmaster, Blue Mage, Summoner, Chocobo Knight
Notable Cities/Landmarks:
Dustar - The capital of Echelon. A bustling farming town with the deepest connection to the God of Earth, Titan.
Melmond - A small village in the north of Echelon. Was once overrun with vegetation following the Imbalance of Light. Ruris's Hometown.
Gysahl - The Chocobo Capital of the World. A ranching town that struck gold when it began raising Chocobo and holding events surrounding them.
Moghome - The once proud (and secret) home of the Moogles. Was completely destroyed when the Autafallan Army invaded searching for the Dark Crystal of Earth. The status of its inhabitants is currently unknown.
Stratoskya, Realm of Wings
A country surrounded by and built within the mountain ranges separating the continents. Thus, Stratoskya is the first line of defense against invaders from the southern continent. Above all else, Stratoskyans value freedom. There is no central government, and each city is ruled by its own governing body (however they choose to establish it). Its mountainous nature has necessitated the development of airships, and thus Stratoskya is leading the field of airship technology. An attack by an Idoyan military unit five years ago resulted in the death of an ambassador and a battalion of Stratoskyan dragoons, with the two countries having been in a cold war since then.
Native Races: Miqo'te, Hyur, Lalafell, Viera, Goblin, Moogle, Ixal
Common Classes: Archer, Thief, Dragoon, Holy Knight
Notable Cities/Landmarks:
Burvenia - The de facto capital of Stratoskya. The largest city in the country. Possesses the largest Dragoon academy as well as the Burvenian Airship Manufactory.
Porre - A village at the base of the mountain range. Often serves as a rest stop for travelers looking to go further into Stratoskya.
Monastery of the Four Winds - An orphanage founded by Idoyan immigrants and master Monks, Sogo and Kita. Varkas's former home.
Vatranar, Realm of Strength
A country that has taken up most of the desert on the continent. Harsh temperatures are well-known to its inhabitants, and they believe that enduring it will make its citizens strong. As Vatranar highly values strength above all else (physical or magical). Though it may seem barren, the country has bustling trade, as it lays directly in the center of the continent. Vatranar is ruled by a Highlord who takes power by defeating the previous Highlord in combat. Vatranar's current Highlord is the Knight Ser Delita. Recently there have been rumors of the existence of a city of dragons near the borders to Stratoskya and Idoya, though Ser Delita has derided these claims as faerie tales.
Native Races: Lalafell, Seeq, Bangaa, Roegadyn, Amalj'aa
Common Classes: Red Mage, Time Mage, Dancer, Fighter
Notable Cities/Landmarks:
Figaro - Capital of Vatranar. A desert market city. Street fighting is a favorite past-time here.
Tomera - A mining shantytown on the Autafallan border. Recently had to give up its iron mine due to an Antlion infestation.
Damcyan - Walled town on the Echelon border. Was under siege by undead from Echelon.
Niflheim - A town founded by the surviving entourage of Vatranar's previous Highlord. The town serves as a guard to the Light Crystal of Fire.
Dragon Village - A village of dragons carved into a cliffside in the middle of the desert. The dragons were charged with the Dark Crystal of Fire. Home of Aurelia, the Azure Dragoon.
Voda Lavi, Realm of Flow
Taking up the western coastline of the continent, the tropical country of Voda Lavi is well known for its ports and its pirates, and its thick jungles. Determined to remain a neutral party to maximize trade, the government rarely gets involved with the politics of the other countries. A collective of merchant tycoons rules over the land, though their power is constantly challenged by the pirate lords.
Native Races: Goblin, Elezen, Viera, Roegadyn
Common Classes: Knight, Bard
Notable Cities/Landmarks:
Costa del Sol - A pirate town full of bars and gambling establishments. Generally considered the capital of the nation.
Zozo - A ramshackle city founded by outcasts from the rest of Voda Lavi. Full of bandits.
Ozerune, Realm of Magick
A small, but powerful nation of mages and mystics. Each of its cities are built upon a magical nexus where the world's ley lines meet. Each discipline of magic has a representative within the Council of the Elder Mages (Black, White, Red, Blue, Time, Summoner, and Astrologian). As seekers of knowledge, the country's borders are open to anyone. No one dares cause trouble, lest they bring down the wrath of the mages.
Native Races: Nu Mou, Qiqirn, Hyur, Al Bhed
Common Classes: Black Mage, White Mage, Scholar, Astrologian
Notable Cities/Landmarks:
Mysidia - Capital of Ozerune. A mystical city full of towers and where the Masters of the Magic Guilds convene to govern. Has a strong association with Black Magic and White Magic.
Burmecia - A mystic town on the Echelon border. Has a strong association with Blue Magic, Red Magic, and alchemy.
Lufenia - A higher-tech town to the north. Has a strong association with Astrology and Time Magic. Felis's hometown.
Library of the Ancients - An ancient Dwarven library that was discovered and restored by the mages who would go on to create Ozerune. Holds vast quantities of knowledge from the past. It has been recently abandoned, suddenly becoming overrun by fiends and the undead.
Autafall, Realm of Technology
A highly advanced empire on the cutting edge of magitek. While hesitant to share their latest technology with the rest of the world, they are on peaceful terms with the other countries on the continent. Autafall's technology has given rise to firearms and sciences, and thus Gunners and Chemists originated from here. The empire is currently ruled by the emperor Alexander, who has devoted his rule to advancement of science and technology.
Native Races: Hyur, Al Bhed, Lalafell, Goblin, Seeq, Android
Common Classes: Chemist, Engineer, Gambler, Gunner
Notable Cities/Landmarks:
Vector - The capital of Autafall. A sprawling metropolis full of steel skyscrapers and titanium roads. Castle Alexander resides in its center, standing out as a clockwork fortress among the sleek structures around it. Beneath the city resides a secret royal research facility studying Dwarven Technology, Crystals, Magic, Biology, Robotics, and Chimerization.
Arris - A small unassuming town near the Vatranarian border. Also home to a Research Prison, holding dangerous and political prisoners for use in experimentation.
Crystal Tower - An astonishingly tall tower constructed near entirely of crystal. It serves as a research facility specializing in Elemental Crystals and also doubles as a massive solar panel that provides energy to the rest of the country.
Edelstein - Home to the Verne Mine, currently under control of Dr. Gelimer. Ul'dora's hometown.
? ? ? - A collection of islands floating in a black void. Doesn't follow the laws of physics.
Idoya, Realm of Honor
A spiritual and honorbound society currently locked in a civil cold war over the subject of magitek, and distrustful of the influences of the other nations. Centuries of war followed by an age of enlightenment has brought the country higher than any other in terms of artistic expression and philosophy. The country is currently ruled over by a council, the Shogun of the Four Winds: Xun of the North Wind, Hezan of the East Wind, Koharu of the South Wind, and Samir of the West Wind. Reports of a Stratoskyan dragoon unit raiding villages in North Wind territory over the past five years has led to suspicions between Idoya and Stratoskya.
Native Races: Hyur, Roegadyn, Au Ra, Varg, Bangaa, Elezen, Kojin
Common Classes: Samurai, Monk, Ninja, Geomancer
Echelon, Realm of Nature
A country heavily attuned to the elementals (especially those of Earth). As the elementals are distrustful of magitek, and access to it is severely limited. Echelon is widely known for its farming and connection to Earth, and especially for the chocobos around the ranching town of Gysahl. Leadership of the country is shared between Lord Maduin, representative of the spoken, and Lord Titan, representative of the elements.
Native Races: Viera, Elezen, Varg, Qiqirn, Nu Mou, Au Ra, Miqo'te, Moogle
Common Classes: Beastmaster, Blue Mage, Summoner, Chocobo Knight
Notable Cities/Landmarks:
Dustar - The capital of Echelon. A bustling farming town with the deepest connection to the God of Earth, Titan.
Melmond - A small village in the north of Echelon. Was once overrun with vegetation following the Imbalance of Light. Ruris's Hometown.
Gysahl - The Chocobo Capital of the World. A ranching town that struck gold when it began raising Chocobo and holding events surrounding them.
Moghome - The once proud (and secret) home of the Moogles. Was completely destroyed when the Autafallan Army invaded searching for the Dark Crystal of Earth. The status of its inhabitants is currently unknown.
Stratoskya, Realm of Wings
A country surrounded by and built within the mountain ranges separating the continents. Thus, Stratoskya is the first line of defense against invaders from the southern continent. Above all else, Stratoskyans value freedom. There is no central government, and each city is ruled by its own governing body (however they choose to establish it). Its mountainous nature has necessitated the development of airships, and thus Stratoskya is leading the field of airship technology. An attack by an Idoyan military unit five years ago resulted in the death of an ambassador and a battalion of Stratoskyan dragoons, with the two countries having been in a cold war since then.
Native Races: Miqo'te, Hyur, Lalafell, Viera, Goblin, Moogle, Ixal
Common Classes: Archer, Thief, Dragoon, Holy Knight
Notable Cities/Landmarks:
Burvenia - The de facto capital of Stratoskya. The largest city in the country. Possesses the largest Dragoon academy as well as the Burvenian Airship Manufactory.
Porre - A village at the base of the mountain range. Often serves as a rest stop for travelers looking to go further into Stratoskya.
Monastery of the Four Winds - An orphanage founded by Idoyan immigrants and master Monks, Sogo and Kita. Varkas's former home.
Vatranar, Realm of Strength
A country that has taken up most of the desert on the continent. Harsh temperatures are well-known to its inhabitants, and they believe that enduring it will make its citizens strong. As Vatranar highly values strength above all else (physical or magical). Though it may seem barren, the country has bustling trade, as it lays directly in the center of the continent. Vatranar is ruled by a Highlord who takes power by defeating the previous Highlord in combat. Vatranar's current Highlord is the Knight Ser Delita. Recently there have been rumors of the existence of a city of dragons near the borders to Stratoskya and Idoya, though Ser Delita has derided these claims as faerie tales.
Native Races: Lalafell, Seeq, Bangaa, Roegadyn, Amalj'aa
Common Classes: Red Mage, Time Mage, Dancer, Fighter
Notable Cities/Landmarks:
Figaro - Capital of Vatranar. A desert market city. Street fighting is a favorite past-time here.
Tomera - A mining shantytown on the Autafallan border. Recently had to give up its iron mine due to an Antlion infestation.
Damcyan - Walled town on the Echelon border. Was under siege by undead from Echelon.
Niflheim - A town founded by the surviving entourage of Vatranar's previous Highlord. The town serves as a guard to the Light Crystal of Fire.
Dragon Village - A village of dragons carved into a cliffside in the middle of the desert. The dragons were charged with the Dark Crystal of Fire. Home of Aurelia, the Azure Dragoon.
Voda Lavi, Realm of Flow
Taking up the western coastline of the continent, the tropical country of Voda Lavi is well known for its ports and its pirates, and its thick jungles. Determined to remain a neutral party to maximize trade, the government rarely gets involved with the politics of the other countries. A collective of merchant tycoons rules over the land, though their power is constantly challenged by the pirate lords.
Native Races: Goblin, Elezen, Viera, Roegadyn
Common Classes: Knight, Bard
Notable Cities/Landmarks:
Costa del Sol - A pirate town full of bars and gambling establishments. Generally considered the capital of the nation.
Zozo - A ramshackle city founded by outcasts from the rest of Voda Lavi. Full of bandits.
Ozerune, Realm of Magick
A small, but powerful nation of mages and mystics. Each of its cities are built upon a magical nexus where the world's ley lines meet. Each discipline of magic has a representative within the Council of the Elder Mages (Black, White, Red, Blue, Time, Summoner, and Astrologian). As seekers of knowledge, the country's borders are open to anyone. No one dares cause trouble, lest they bring down the wrath of the mages.
Native Races: Nu Mou, Qiqirn, Hyur, Al Bhed
Common Classes: Black Mage, White Mage, Scholar, Astrologian
Notable Cities/Landmarks:
Mysidia - Capital of Ozerune. A mystical city full of towers and where the Masters of the Magic Guilds convene to govern. Has a strong association with Black Magic and White Magic.
Burmecia - A mystic town on the Echelon border. Has a strong association with Blue Magic, Red Magic, and alchemy.
Lufenia - A higher-tech town to the north. Has a strong association with Astrology and Time Magic. Felis's hometown.
Library of the Ancients - An ancient Dwarven library that was discovered and restored by the mages who would go on to create Ozerune. Holds vast quantities of knowledge from the past. It has been recently abandoned, suddenly becoming overrun by fiends and the undead.