Post by Kirikami on Jul 11, 2017 20:38:05 GMT -5
Pathfinder Duskblade v1.1
HD: d10
Good saves: Fort, Will
Skills 2 + Int
Climb, Craft, Knowledge (Arcana, Dungeoneering, Local, Nature, Planes, Religion) Perception, Sense Motive, Spellcraft, Swim.
1st Eldritch Strike, Armored Mage (Light)
2nd Eldritch Attunement, Eschew Materials
3rd Eldritch Channel I
4th Spellcasting, Spell Bending 1
5th Eldritch Bond 1/day
6th Spell Power, Spell Bending 2
7th Armored Mage (Medium)
8th Spell Bending 3
9th Eldritch Bond 2/day
10th Spell Bending 4
11th Eldritch Channel II
12th Spell Bending 5
13th Eldritch Bond 3/day, Armored Mage (Shields)
14th Spell Bending 6
15th Bonus Feat
16th Spell Bending 7
17th Eldritch Bond 4/day
18th Spell Bending 8
19th Armored Mage (Heavy)
20th True Duskblade
Eldritch Strike
The novice Duskblade knows how to conjure a simple magic aura around her weapons. She gains the Arcane Strike feat. Her caster level is equal to her Duskblade level for the purposes of this feat.
Eldritch Attunement
As a novice of magic the Duskblade learns the basics of cantrips. She gains knowledge of four cantrips chosen from the Wizard/Sorcerer spell list. At 5th, 9th, 13th and 17th level the duskblade gains another cantrip known.
Eschew Materials
The duskblade's magic manifests from within, though it's source is from her mental powers rather than her blood and force of will. She gains the Eschew Materials feat.
Eldritch Channel
The hallmark ability of the Duskblade, to channel magic through her weapon and use it to strike her foes. Though when she first aquires the skill she can only manipulate raw magical force.
At 3rd level, the Duskblade learns how to draw forward more arcane power from her Eldritch Strike. Whenever she uses a swift action to activate Eldritch Strike class feature she deals additional bonus damage equal to her intelligence modifier.
At 4th level when she gains spellcasting, the duskblade can use a standard action to cast any touch spell she knows and deliver the spell through her weapon with a melee attack. Casting a spell in this manner does not provoke attacks of opportunity. The spell must have a casting time of 1 standard action or less. If the melee attack is successful, the attack deals damage normally; then the effect of the spell is resolved.
At 11th level, the duskblade can cast any touch spell she knows as part of a full attack action, and the spell affects each target she hits in melee combat that round. Doing so discharges the spell at the end of the round, in the case of a touch spell that would otherwise last longer than 1 round.
She cannot use the 3rd level option to add bonus damage with Eldritch Strike in conjunction with the 4th and 11th level features.
Spellcasting
She gains the spellcasting feature, with the progression of the Bloodrager. She uses her Intelligence score instead of Charisma as her casting ability score.
She chooses spells known from the 1st to 4th level spells in the (W/S? Magus? Bloodrager?) spell list, which becomes the Duskblade spell list.
Spell Bending
At fourth level the Duskblade develops a secret technique, though strenuous, allows her to alter her spells with metamagic on the fly.
At fourth level and every two levels after (6th, 8th, 10th etc) she chooses a metamagic feat whose affect she borrows once per day. She can apply the effect of a chosen metamagic feat without raising the spell level, as though she had that feat. If she chooses the same feat when she later recieves Spell Bending again, this increases the number of times per day she can use that particular feat effect. She can choose a single feat effect no more than four times, allowing its use four times per day.
The duskblade chooses from the following lists of metamagic feats, and chooses one.
At 4th level she can choose from Quicken Spell, Silent Spell, Still Spell, Elemental Spell, Reach Spell
At 8th level she can choose from Empower Spell, Burning Spell, Rime Spell, Intensified Spell, Piercing Spell
At 12th level she can choose from Dazing Spell, Selective Spell, Vast Spell, Widen Spell
At 16th level she adds Maximize Spell to her list of options.
Eldritch Bond
At 5th level, this ability grants the duskblade the ability to choose a weapon and gain a benefit that is identical to the weapon option of the divine bond ability of the paladin, except the is not limited to the listed weapon abilities, although he is limited to the level-based plus allotment.
Spell Power
Her ability to bend magic to her will starts small, but grows as her skill does. At sixth level, whenever she strikes a target with spell resistance using a weapon attack, her magic lowers said spell resistance by half her duskblade level for a number of rounds equal to her Intelligence modifier. Multiple hits reset the rounds, not stack.
True Duskblade
At 20th level, the Duskblade becomes a true paragon of mystic and martial arts.
HD: d10
Good saves: Fort, Will
Skills 2 + Int
Climb, Craft, Knowledge (Arcana, Dungeoneering, Local, Nature, Planes, Religion) Perception, Sense Motive, Spellcraft, Swim.
1st Eldritch Strike, Armored Mage (Light)
2nd Eldritch Attunement, Eschew Materials
3rd Eldritch Channel I
4th Spellcasting, Spell Bending 1
5th Eldritch Bond 1/day
6th Spell Power, Spell Bending 2
7th Armored Mage (Medium)
8th Spell Bending 3
9th Eldritch Bond 2/day
10th Spell Bending 4
11th Eldritch Channel II
12th Spell Bending 5
13th Eldritch Bond 3/day, Armored Mage (Shields)
14th Spell Bending 6
15th Bonus Feat
16th Spell Bending 7
17th Eldritch Bond 4/day
18th Spell Bending 8
19th Armored Mage (Heavy)
20th True Duskblade
Eldritch Strike
The novice Duskblade knows how to conjure a simple magic aura around her weapons. She gains the Arcane Strike feat. Her caster level is equal to her Duskblade level for the purposes of this feat.
Eldritch Attunement
As a novice of magic the Duskblade learns the basics of cantrips. She gains knowledge of four cantrips chosen from the Wizard/Sorcerer spell list. At 5th, 9th, 13th and 17th level the duskblade gains another cantrip known.
Eschew Materials
The duskblade's magic manifests from within, though it's source is from her mental powers rather than her blood and force of will. She gains the Eschew Materials feat.
Eldritch Channel
The hallmark ability of the Duskblade, to channel magic through her weapon and use it to strike her foes. Though when she first aquires the skill she can only manipulate raw magical force.
At 3rd level, the Duskblade learns how to draw forward more arcane power from her Eldritch Strike. Whenever she uses a swift action to activate Eldritch Strike class feature she deals additional bonus damage equal to her intelligence modifier.
At 4th level when she gains spellcasting, the duskblade can use a standard action to cast any touch spell she knows and deliver the spell through her weapon with a melee attack. Casting a spell in this manner does not provoke attacks of opportunity. The spell must have a casting time of 1 standard action or less. If the melee attack is successful, the attack deals damage normally; then the effect of the spell is resolved.
At 11th level, the duskblade can cast any touch spell she knows as part of a full attack action, and the spell affects each target she hits in melee combat that round. Doing so discharges the spell at the end of the round, in the case of a touch spell that would otherwise last longer than 1 round.
She cannot use the 3rd level option to add bonus damage with Eldritch Strike in conjunction with the 4th and 11th level features.
Spellcasting
She gains the spellcasting feature, with the progression of the Bloodrager. She uses her Intelligence score instead of Charisma as her casting ability score.
She chooses spells known from the 1st to 4th level spells in the (W/S? Magus? Bloodrager?) spell list, which becomes the Duskblade spell list.
Spell Bending
At fourth level the Duskblade develops a secret technique, though strenuous, allows her to alter her spells with metamagic on the fly.
At fourth level and every two levels after (6th, 8th, 10th etc) she chooses a metamagic feat whose affect she borrows once per day. She can apply the effect of a chosen metamagic feat without raising the spell level, as though she had that feat. If she chooses the same feat when she later recieves Spell Bending again, this increases the number of times per day she can use that particular feat effect. She can choose a single feat effect no more than four times, allowing its use four times per day.
The duskblade chooses from the following lists of metamagic feats, and chooses one.
At 4th level she can choose from Quicken Spell, Silent Spell, Still Spell, Elemental Spell, Reach Spell
At 8th level she can choose from Empower Spell, Burning Spell, Rime Spell, Intensified Spell, Piercing Spell
At 12th level she can choose from Dazing Spell, Selective Spell, Vast Spell, Widen Spell
At 16th level she adds Maximize Spell to her list of options.
Eldritch Bond
At 5th level, this ability grants the duskblade the ability to choose a weapon and gain a benefit that is identical to the weapon option of the divine bond ability of the paladin, except the is not limited to the listed weapon abilities, although he is limited to the level-based plus allotment.
Spell Power
Her ability to bend magic to her will starts small, but grows as her skill does. At sixth level, whenever she strikes a target with spell resistance using a weapon attack, her magic lowers said spell resistance by half her duskblade level for a number of rounds equal to her Intelligence modifier. Multiple hits reset the rounds, not stack.
True Duskblade
At 20th level, the Duskblade becomes a true paragon of mystic and martial arts.