Post by Supreveio on Jun 23, 2017 22:59:14 GMT -5
Ahh... Fresh meat!
A ten-foot tall engorged monstrosity stands before you, resembling a large, fat man grafted together from various parts with staples and stitches. A bloodstained butcher's apron is embedded directly into the creature's flesh. It carries a pair of sharp instruments as weapons: an oversized blood-soaked meat cleaver in one hand, and a jagged, rusty hook in the other.
The Butcher
Chaotic Evil Large Outsider (evil, chaos, demon)
CR: ??
XP: ??
Initiative: +5
Senses: Darkvision (60 ft.), Low-light vision, blood scent, Perception +14
Defensive Abilities
HP: 150 (12d10 + 84)
Fort: +15
Refl: +10
Will: +5
AC: 20 (10 + 10 natural + 1 Dexterity - 1 size)
Touch: 10
Flat-Footed: 19
DR: 10 / good
Immune: Disease, poison, mind-affecting, acid
Resist: Cold 10, Fire 10, Electricity 10
Special Qualities: Demon traits, outsider traits, blood scent, Fresh Meat!, Butcher's Brand
Offensive Abilities
Movement Speed: 40 ft. land
Space: 10 ft.
Reach: 5 ft.
Attacks
+2 Cleaver of Wounding +22/+17 (2d8 + 9 slashing, plus 1 bleed)
+1 Hook +21/+16 (2d6 + 8 piercing)
Special Attacks: Devastating Charge, Hook Pull
Statistics
STR: 24 (+7)
DEX: 12 (+1)
CON: 24 (+7)
INT: 3 (-4)
WIS: 14 (+2)
CHA: 16 (+3)
BAB: +12
CMB: +20
CMD: 31
Feats: Power Attack, Weapon Focus (Cleaver), Improved Initiative, Cleave, Great Cleave
Skills: Perception +14, Intimidate +15
Special Abilities
Blood Scent (Ex)
The Butcher can detect bleeding creatures via scent. The range of this ability is 60 feet (120 upwind, 30 downwind), but can only be used to detect creatures that are currently taking bleed damage or are otherwise coated in large amounts of blood.
Butcher's Brand (Su)
The Butcher gains fast healing 5 while adjacent to creatures it has caused to bleed via its cleaver. This effect maxes out at fast healing 15 with 3 adjacent creatures.
Devastating Charge (Ex)
When making a charge attack, The Butcher can forgo dealing damage with one of its weapons to instead Stun the target for 1 round.
Fresh Meat! (Su)
The Butcher can regain vitality by consuming the meat of the victims it's butchered. After consuming 5 pounds of meat from a corpse or destroyed undead, The Butcher gains temporary hit points equal to the number of hit dice the victim had. Corpses of creatures with at least 6 HD grant The Butcher a single use of a single class feature or racial feature that the victim had in life. These temporary hit points and ability uses last for 1 hour before disappearing. Temporary hit points granted by this ability do not stack, instead using the highest number. Abilities gained do stack and can be used in conjunction with each other if their performance time does not overlap.
Hook Pull (Ex)
The Butcher's hook is attached to a chain. By making a ranged touch attack as a standard action, The Butcher can latch the hook onto a creature within 15 feet. If the attack is successful, The Butcher makes a Reposition combat maneuver to attempt to pull the target directly towards itself. Regardless of the outcome, The Butcher must spend a move action to pull the hook back to use the attack again.