Post by Kirikami on Jul 9, 2013 0:26:02 GMT -5
Character Creation Break Down
Characters are built from a number of dice (points) to start. Twelve dice are distributed between the six stats, and any one stat can only be put up to five. (They each start with one already)
12d of Attributes (Max 5)
Strength o
Finesse o
Vim o
Intellect o
Acumen o
Panache o
Character's Vital Statistics are calculated:
25 + Vim HP
15 + Int/Acu/Pan EP
Movement Speed 5"+1" per 3 Finesse
1 Destiny Point
Combat Statistics
Offensive
Melee Attack: Skill +Str Score
Damage: Weapon + Str Score
Ranged Attack: Skill + Fin Score
Damage: Weapon + Fin or Wits score
Defensive
Hit Number (HTN): 10+ Fin Score+Misc
Active Defenses
Using your general action for the round allows you to use these instead of your passive HTN, depending on your situation. Sometimes these are also rolled in response to Artes.
Dodge = Finesse + Acrobatics score
Endure = Vim + Athletics Score
Parry = Weapon Skill + Fin/Str Score
Weapon may modify*
Resist = Int/Acu/Pan + Misc
Skills
Perks
Characters are built from a number of dice (points) to start. Twelve dice are distributed between the six stats, and any one stat can only be put up to five. (They each start with one already)
12d of Attributes (Max 5)
Strength o
Finesse o
Vim o
Intellect o
Acumen o
Panache o
Character's Vital Statistics are calculated:
25 + Vim HP
- Roll your Vim score in d6's and add it to twenty five. This is your beginning Hp.
15 + Int/Acu/Pan EP
- Roll the highest of your Intellect, Acumen and Panache in d6's and add it to fifteen.
Movement Speed 5"+1" per 3 Finesse
- Every three points of Finesse adds another inch (5ft) to your movement speed.
1 Destiny Point
- Destiny points are earned each game when goals have been accomplished or characters have epic scenes, GM's discretion. A character can spend a Destiny Point to double a roll.
Combat Statistics
- These are calculated from your Abilities and your skills. Depending on the type of attack you are accomplishing, Your totals may differ.
Offensive
Melee Attack: Skill +Str Score
Damage: Weapon + Str Score
Ranged Attack: Skill + Fin Score
Damage: Weapon + Fin or Wits score
Defensive
Hit Number (HTN): 10+ Fin Score+Misc
Active Defenses
Using your general action for the round allows you to use these instead of your passive HTN, depending on your situation. Sometimes these are also rolled in response to Artes.
Dodge = Finesse + Acrobatics score
Endure = Vim + Athletics Score
Parry = Weapon Skill + Fin/Str Score
Weapon may modify*
Resist = Int/Acu/Pan + Misc
Skills
- You gain 7d (points) plus Intellect to place into any skills of your choice. Maximum 3 dice per skill.
Perks
- You gain 10-12 Xp to spend on Perks, which are listed here.