Post by Kirikami on Jul 8, 2013 21:59:12 GMT -5
Perks
Xp Costs
(E)asy 2,4,6
(M)oderate 3,6,9
(D)ifficult 4, 8, 12
Ambidextrous |3 xp|
Accurate Parry 1-3 |E|
Bodily Fortitude 1-3 |E|
Courageous Heart 1-3 |E|
Combat Senses 1-3 |E|
Defensive Reflexes 1-3 |E|
Dual Weapon Style 1-3 |H|
Essentia-Capacity 1-3 |M|
Fleetfoot 1-3 |M|
Hardiness 1-3 |M|
Initiative Boost 1-3 |E|
Lucky 1-3 |M|
Diplomatic Skill 1-3 |E|
Receptive to Essentia |M|
Receptive to Healing 1-3 |M|
Single-Weapon Style, Light 1-3 |H|
Striking Panache |3 Xp|
Strong Will 1-3 |E|
Sure Dodge 1-3 |M|
Survivor 1-3 |E|
Unarmed Style 1-3 |H|
Wealthy Background |H|
Weapon Study 1-3 |M|
Xp Costs
(E)asy 2,4,6
(M)oderate 3,6,9
(D)ifficult 4, 8, 12
Ambidextrous |3 xp|
- This Perks negates the -2d penalty to using one's off-hand in any particularly difficult task.
Accurate Parry 1-3 |E|
- When parrying an attack with a weapon, +1.
- When parrying, +1d. Stacks with 1.
- Once every encounter, can use a Quick action for the round to automatically succeed a parry. May parry ranged missile attacks without penalty.
Bodily Fortitude 1-3 |E|
- +1 score to opposing rolls including Vim. (If defender)
- May re-roll a single roll includingVim once per day. (If either)
- +Fortitude to opposing rolls including Vim. (+4 with Fort 4, etc.)
Courageous Heart 1-3 |E|
- +2d to rolls against Fear based abilities.
- Can re-roll one opposing roll against a Fear based ability, Gain 5 HP.
- Add the highest skill/ability score to any roll including such to opposing rolls involving fear abilities.
Combat Senses 1-3 |E|
- Add +2 to rolls involving Wits in an Encounter.
- Add Wits score to opposed rolls in an encounter against Stealth, or to a defensive roll in the case of an ambush or surprise attack.
- Negate the bonus given to opponents for being behind you.
Defensive Reflexes 1-3 |E|
- May take second attack in the same round when opponents cross your reach.
- May take Finesse score amount of attacks in a round when opponents cross your reach.
- +1d to attacks made when reach is crossed.
Dual Weapon Style 1-3 |H|
- May make an additional attack with offhand weapon at -2d in the same round.
- Penalty goes to -1d. Add +1d to parry with both weapons, deal 1d6 extra damage if both attacks hit.
- No penalty to attack with offhand, may forfeit offhand attack to parry until next turn.
Essentia-Capacity 1-3 |M|
- Increase Ep total by 10
- Increase Ep total by 15
- Increase Ep total by 25 (All levels stack)
Fleetfoot 1-3 |M|
- +1" Movement
- Gains 1" head start when jumping/climbing at the end of a movement.
- Gains 2" head start when jumping/climbing at the end of a movement.
Hardiness 1-3 |M|
- Gain 5 Hp.
- Gain 15 Hp
- Gain 25 Hp
Initiative Boost 1-3 |E|
- +1 to initiative rolls
- +1d to such rolls (Stacks)
- May Re roll Initiative once per encounter/Curiosity (Or every round, if GM uses that system)
Lucky 1-3 |M|
- Once per Scene, gain +1d to a roll. Must use before rolling
- Once per session, as a quick action for the round, you may allow an ally to re-roll a single roll.
- Once per session, if you did not use this Perk, all player characters gain 1 Xp. The group may only benefit from this Perk once per session.
Diplomatic Skill 1-3 |E|
- Gain +1 to rolls involving diplomacy.
- Add Panache score to Diplomacy rolls. (+4, Cha 4)
- May re-roll one Diplomacy based roll once per day.
Receptive to Essentia |M|
- When affected by Essentia restoring items or abilities, gain 25% more.
- Regain 25% more Essentia through rest.
- Once per session, regain (Int/Acu/Pan)d of total Essentia as a General Action.
Receptive to Healing 1-3 |M|
- When affected by Hit Point restoring items or abilities, gain 25% more.
- Regain 50% more Hit Point through rest.
- Once per session, regain (Vim)d of total Hit Point as a General Action.
Single-Weapon Style, Light 1-3 |H|
- With a free off-hand, deal 1d extra damage, pierce armor's damage resistance by one.
- Two dice are wild when attacking with the offhand free. May attempt disarm with +1d (Fin+Skill+1 vs Parry) when exploding a wild die (If the attack hits after the roll, before damage is calculated).
- You may parry once on the same round you attack on. Should you parry after you attack for the round, and succeed; you may attack the aggressor with a riposte. (Gains +Ref on attack and damage)
Striking Panache |3 Xp|
- Gain a +2 to Panache based rolls.
Strong Will 1-3 |E|
- +1 score to opposing Resist rolls.
- May re-roll rolls including Resist once per day
- +Int/Acu/Pan to opposing rolls including Resist.
Sure Dodge 1-3 |M|
- +1 to Dodge rolls.
- +Finesse score to Dodge rolls against Ranged Attack rolls, may re-roll one dodge roll per day.
- May dodge even when on rough terrain with no penalty.
Survivor 1-3 |E|
- +1 to rolls involving Survival, and Wits (If using both, they stack).
- +2d to Survival rolls for getting along in wilderness.
- Cannot roll a fumble on the Wild Dice when rolling an action involving Survival.
Unarmed Style 1-3 |H|
- May parry weapon-based attacks with Unarmed without taking damage (still take -1d penalty). May may an additional Unarmed Combat attack with off-hand at -2d.
- Off-hand attack penalty to -1d, take no penalty to Parrying weapons with Unarmed Combat, deal 1d extra damage with main-hand Unarmed attacks.
- No off-hand penalty to prior mentioned attack, both main and off-hand unarmed attacks deal +1d damage.
Wealthy Background |H|
- (Can only be taken at Character Creation) start with +500G.
- Start with +750G.
- Start with +1000G.
Weapon Study 1-3 |M|
- Designate one specific type of Weapon. Attacks with that weapon are made with a +1 to attack rolls.
- Previous weapon based attacks gain +1d, and +1 damage
- Previous weapon based attacks pierce Armor's damage resistance by 2.