Post by Kirikami on Oct 22, 2011 14:33:13 GMT -5
Wind Burst
Evocation [Air]
Level: Sor/Wiz 2
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more rays of wind
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
You blast your enemies with bursts of wind. You may fire one burst, plus one additional burst for every four levels beyond 3rd (to a maximum of five rays at 19th level). Each ray requires a ranged touch attack to hit and deals 3d10 points of slashing damage.
The rays may be fired at the same or different targets, but all bolts must be aimed at targets within 30 feet of each other and fired simultaneously.
Lightning Ray
Evocation [Electricity]
Level: Sor/Wiz 2
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more rays of lightning
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
You blast your enemies with bursts of lightning. You may fire one burst, plus one additional burst for every four levels beyond 3rd (to a maximum of three rays at 11th level). Each ray requires a ranged touch attack to hit and deals 4d6 points of electric damage.
The rays may be fired at the same or different targets, but all bolts must be aimed at targets within 30 feet of each other and fired simultaneously.
Celsius Ray
Evocation [Cold]
Level: Sor/Wiz 2
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more rays of lightning
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
You blast your enemies with rays of frost. You may fire one ray, plus one additional burst for every four levels beyond 3rd (to a maximum of three rays at 11th level). Each ray requires a ranged touch attack to hit and deals 4d6 points of cold damage.
The rays may be fired at the same or different targets, but all of them must be aimed at targets within 30 feet of each other and fired simultaneously.
Acid Orbs
Evocation [Acid]
Level: Sor/Wiz 2
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more rays of wind
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
You blast your enemies with spheres of acid. You may fire one sphere, plus one additional sphere for every four levels beyond 3rd (to a maximum of three rays at 11th level). Each ray requires a ranged touch attack to hit and deals 4d6 points of slashing damage.
The spheres may be fired at the same or different targets, but all of them must be aimed at targets within 30 feet of each other and fired simultaneously.
Sonic Ray
Evocation [Sonic]
Level: Sor/Wiz 2
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more rays of lightning
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
You blast your enemies with rays of sound. You may fire one burst, plus one additional burst for every four levels beyond 3rd (to a maximum of five rays at 11th level). Each ray requires a ranged touch attack to hit and deals 4d6 points of Sonic damage.
The rays may be fired at the same or different targets, but all bolts must be aimed at targets within 30 feet of each other and fired simultaneously.
Force Shot
Evocation [Force]
Level: Sor/Wiz 2
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more rays of wind
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
You blast your enemies with bursts of wind. You may fire one burst, plus one additional burst for every four levels beyond 3rd (to a maximum of five rays at 19th level). Each ray requires a ranged touch attack to hit and deals 3d8 points of force damage.
The bursts may be fired at the same or different targets, but all of them must be aimed at targets within 30 feet of each other and fired simultaneously.
Evocation [Air]
Level: Sor/Wiz 2
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more rays of wind
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
You blast your enemies with bursts of wind. You may fire one burst, plus one additional burst for every four levels beyond 3rd (to a maximum of five rays at 19th level). Each ray requires a ranged touch attack to hit and deals 3d10 points of slashing damage.
The rays may be fired at the same or different targets, but all bolts must be aimed at targets within 30 feet of each other and fired simultaneously.
Lightning Ray
Evocation [Electricity]
Level: Sor/Wiz 2
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more rays of lightning
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
You blast your enemies with bursts of lightning. You may fire one burst, plus one additional burst for every four levels beyond 3rd (to a maximum of three rays at 11th level). Each ray requires a ranged touch attack to hit and deals 4d6 points of electric damage.
The rays may be fired at the same or different targets, but all bolts must be aimed at targets within 30 feet of each other and fired simultaneously.
Celsius Ray
Evocation [Cold]
Level: Sor/Wiz 2
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more rays of lightning
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
You blast your enemies with rays of frost. You may fire one ray, plus one additional burst for every four levels beyond 3rd (to a maximum of three rays at 11th level). Each ray requires a ranged touch attack to hit and deals 4d6 points of cold damage.
The rays may be fired at the same or different targets, but all of them must be aimed at targets within 30 feet of each other and fired simultaneously.
Acid Orbs
Evocation [Acid]
Level: Sor/Wiz 2
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more rays of wind
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
You blast your enemies with spheres of acid. You may fire one sphere, plus one additional sphere for every four levels beyond 3rd (to a maximum of three rays at 11th level). Each ray requires a ranged touch attack to hit and deals 4d6 points of slashing damage.
The spheres may be fired at the same or different targets, but all of them must be aimed at targets within 30 feet of each other and fired simultaneously.
Sonic Ray
Evocation [Sonic]
Level: Sor/Wiz 2
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more rays of lightning
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
You blast your enemies with rays of sound. You may fire one burst, plus one additional burst for every four levels beyond 3rd (to a maximum of five rays at 11th level). Each ray requires a ranged touch attack to hit and deals 4d6 points of Sonic damage.
The rays may be fired at the same or different targets, but all bolts must be aimed at targets within 30 feet of each other and fired simultaneously.
Force Shot
Evocation [Force]
Level: Sor/Wiz 2
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more rays of wind
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
You blast your enemies with bursts of wind. You may fire one burst, plus one additional burst for every four levels beyond 3rd (to a maximum of five rays at 19th level). Each ray requires a ranged touch attack to hit and deals 3d8 points of force damage.
The bursts may be fired at the same or different targets, but all of them must be aimed at targets within 30 feet of each other and fired simultaneously.