Post by Kirikami on Oct 16, 2011 18:56:31 GMT -5
Myst Reaper; Soldier
Any Humanoid or Monstrous Humanoid.
Size Type: Size remains unchanged, but gain the [Myst Reaper] Subtype.
Hit Dice: As the Class
Speed: All natural modes of movement are increased by 10 ft.
Armor Class: N/A
Special Attacks: Reaper Abilities (2).
Special Qualities: Mind Reserves, Breath of Eternity, Darkvision 60 ft
Abilities: +2 to one ability score, -2 to one ability score
Skills: All Myst Reapers have Autohypnosis, Knowledge Psionics and Psicraft as class skills.
Environment: As per base creature.
Level Adjustment: +1
Abilities Explained;
Mind Reserves (Ex): Myst Reapers count as having an attribute 2 higher when determining bonus power points by abilities. A Psychic Warrior with a Wisdom of 14 counts as having a Wisdom of 16.
Breath of Eternity (Su): Myst Reapers do not need to eat or drink water to live. But Myst Reapers can always 'breathe' when in a vacuum, as they seem to 'breathe' the Myst. Their bodies are otherwise immune to the damaging effects of a normal vacuum; and can thus live (uncomfortably) in space for prolonged periods of time.
Reaper Abilities (Choose two at creation):
Myst Reaper Horror
Any Humanoid or Monstrous Humanoid, Animal, Magical Beast, Aberration, Dragon, or Shapechanger.
Size Type: Size remains unchanged, but gain the [Myst Reaper] Subtype.
Hit Dice: As class.
Speed: All natural modes of movement are increased by 30 ft
Armor Class: +4 Natural Armor, +4 Deflection Bonus
Special Attacks: Reaper Abilities (3).
Special Qualities: Mind Reserves, Breath of Eternity, Darkvision 90 ft, Symbol Resistance Equal to 5 + HD.
Abilities: +4 Str, +4 Dex, +4 Con, -4 Cha
Skills: All Myst Reaper Horrors have Autohypnosis as a class skill.
Environment: As per base creature.
Level Adjustment: +3
Abilities Explained;
Mind Reserves: Myst Reapers count as having an attribute 4 higher when determining bonus power points by abilities. A Psychic Warrior with a Wisdom of 14 counts as having a Wisdom of 16.
Breath of Eternity: Myst Reapers do not need to eat or drink water to live. But Myst Reapers can always 'breathe' when in a vacuum, as they seem to 'breathe' the Myst. Their bodies are otherwise immune to the damaging effects of a normal vacuum; and can thus live (uncomfortably) in space for prolonged periods of time.
Reaper Abilities (Choose two at creation):
Myst Reaper; Genesis Rank
TO BE WORKED UPON
Any Humanoid or Monstrous Humanoid.
Size Type: Size remains unchanged, but gain the [Myst Reaper] Subtype.
Hit Dice: As the Class
Speed: All natural modes of movement are increased by 10 ft.
Armor Class: N/A
Special Attacks: Reaper Abilities (2).
Special Qualities: Mind Reserves, Breath of Eternity, Darkvision 60 ft
Abilities: +2 to one ability score, -2 to one ability score
Skills: All Myst Reapers have Autohypnosis, Knowledge Psionics and Psicraft as class skills.
Environment: As per base creature.
Level Adjustment: +1
Abilities Explained;
Mind Reserves (Ex): Myst Reapers count as having an attribute 2 higher when determining bonus power points by abilities. A Psychic Warrior with a Wisdom of 14 counts as having a Wisdom of 16.
Breath of Eternity (Su): Myst Reapers do not need to eat or drink water to live. But Myst Reapers can always 'breathe' when in a vacuum, as they seem to 'breathe' the Myst. Their bodies are otherwise immune to the damaging effects of a normal vacuum; and can thus live (uncomfortably) in space for prolonged periods of time.
Reaper Abilities (Choose two at creation):
- Psionic Boomerang (Psi): The Myst Reaper can throw a melee weapon at a target with a range increment of 30ft, acting like a standard attack action. The weapon always returns, unless it was thrown into or from a null psionics field. When the Myst Reaper has iterative attacks, they can repeatedly ricochet the weapon back and forth between targets within the first range increment like a normal full attack. These attacks act as attacks with thrown weapons, and feats retaining to thrown weapons effect the melee weapon used.
- Mind Larceny (Ex): A Soldier Class Myst Reaper gains a +4 racial bonus to will saves against mind effecting abilities; and are immune to fear effects.
- Psychic Reach (Psi): The Myst Reaper can affect any object within 30 ft, as if he were next to said object and manipulating it with his hands. The Myst Reaper needs at least one free hand; another if manipulation of the item requires it. A hand used for this ability cannot be holding an object physically while psionically. A Myst Reaper can take either a swift or move action to pull the item closer (Push farther) or into (or out of) his manipulating hand. Using a Weapon with Psychic reach incurs a -4 penalty to the attack roll, but otherwise acts like a weapon normally would. While wielding a weapon at a distance you are considered unarmed and don't threaten adjacent squares (unless they have a weapon in the other hand when using one handed Psychic reach, or has the improved Unarmed Strike feat/feature).
- Azure Skin (Psi): By taking a standard round action, once per day plus once more per 4 HD, the Myst Reaper can activate this ability. The Myst Reaper gains fast Healing 5 for a number of rounds equal to their hit dice.
- Psionic Bonus Feat: A Myst Reaper may instead take a Psionic Bonus Feat instead of a Reaper Ability.
Myst Reaper Horror
Any Humanoid or Monstrous Humanoid, Animal, Magical Beast, Aberration, Dragon, or Shapechanger.
Size Type: Size remains unchanged, but gain the [Myst Reaper] Subtype.
Hit Dice: As class.
Speed: All natural modes of movement are increased by 30 ft
Armor Class: +4 Natural Armor, +4 Deflection Bonus
Special Attacks: Reaper Abilities (3).
Special Qualities: Mind Reserves, Breath of Eternity, Darkvision 90 ft, Symbol Resistance Equal to 5 + HD.
Abilities: +4 Str, +4 Dex, +4 Con, -4 Cha
Skills: All Myst Reaper Horrors have Autohypnosis as a class skill.
Environment: As per base creature.
Level Adjustment: +3
Abilities Explained;
Mind Reserves: Myst Reapers count as having an attribute 4 higher when determining bonus power points by abilities. A Psychic Warrior with a Wisdom of 14 counts as having a Wisdom of 16.
Breath of Eternity: Myst Reapers do not need to eat or drink water to live. But Myst Reapers can always 'breathe' when in a vacuum, as they seem to 'breathe' the Myst. Their bodies are otherwise immune to the damaging effects of a normal vacuum; and can thus live (uncomfortably) in space for prolonged periods of time.
Reaper Abilities (Choose two at creation):
- Psionic Boomerang (Psi): The Myst Reaper can throw a melee weapon (Or Natural Weapon, instantly regenerating a used limb) at a target with a range increment of 50ft, acting like a standard attack action. The weapon always returns, unless it was thrown into or from a null psionics field (Natural Weapons launched disintegrate after use). When the Myst Reaper has iterative attacks, they can repeatedly ricochet the weapon back and forth between targets within the first range increment like a normal full attack. These attacks act as attacks with thrown weapons, and feats retaining to thrown weapons effect the melee weapon used.
- Mind Larceny, Greater (Ex): A Myst Reaper Horror gains a +8 racial bonus to will saves against mind effecting abilities; and are immune to fear effects, Enchantment and Domination effect.
- Psychic Reach (Psi): Acts as the Soldier's Psychic reach, with the exception that those with natural weapons can use them at a distance, dealing damage at a range, with a -4 penalty to the attack.
- Azure Skin (Psi): By taking a standard round action, once per day plus once more per 4 HD, the Myst Reaper can activate this ability. The Myst Reaper gains fast Healing 10 for a number of rounds equal to their hit dice. As a full round action, a Myst Reaper Horror may switch this fast healing to 'Regeneration', instantly growing back limbs in 1d4 rounds after losing them (Except for the head, which loss thereof kills the creature if applicable). This regeneration can only be overcome by waiting out it's duration, or by a Coup De Grace when the creature is helpless (Unconscious, etc).
- Psionic Bonus Feat: A Myst Reaper may instead take a Psionic Bonus Feat instead of a Reaper Ability.
Myst Reaper; Genesis Rank
TO BE WORKED UPON