Post by Kirikami on Aug 23, 2011 22:48:51 GMT -5
The Mercenary
We all know who this person is. In the days of medieval combat the Fighter was the Go-to guy for basically putting pointy things in the chests of one's enemies.
In Drifters of the Stars, though, years upon years of advancement in technology called for a more skilled soldier to fill the needs of the Galactic military.
The Mercenary, also known as The Soldier; uses her skills to make sure the enemies fall, while comrades flourish.
HD: d10
Class Skills: Balance (Dex), Climb (Str), Craft (Int), Intimidate (Cha), Knowledge (Tactics), (Technology) (Int), Jump (Str), Pilot (Dex), Spot (Wis) and Swim (Str). Plus two others at creation.
Skills Points per level: 4+Int Mod
Good BaB
Good Fortitude
Good Reflex
Poor Will
Class Table
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- Improved Toughness, Basic Martial Arts Training, Bonus Feat
- Bonus Feat
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- Bonus Feat
- Bonus Feat
- Bonus Feat
- Bonus Feat
- Bonus Feat
- Bonus Feat
- Bonus Feat
- Bonus Feat
- Bonus Feat
Class Features:
Improved Toughness (Ex): At first level and every level after, the Mercenary get's one additional hit point. This counts towards prerequisites, acting as the feat of the same name.
Basic Martial Arts Training (Ex): Every Mercenary or Soldier has been trained not only to utilize their weapons well, but to utilize their bodies in case their weapon is lost. This feature acts as the feat Improved unarmed Strike, except the Mercenary deals 1d6 damage plus 1-1/2 their strength modifier. This training does not stack with Monk levels, nor can it be utilized with the monk's special abilities like 'Flurry of Blows'. The martial Arts taught by the military is always partial, and not as full as that taught by the Monasteries and Martial Masters.
Bonus Feat: (Ex} A Mercenary gains a bonus feat at level one and every even level afterward. They must be taken from the Fighter Bonus Feat list, or approved by the DM.
A Mercenary who takes the Weapon Specialization Feat adds 1/4 of her Mercenary level to the amount of damage she deals with the weapon the feat designates. A Mercenary with Greater Weapon Specialization may add 4 damage, instead of two, to the previous number.