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Post by Kirikami on Jul 19, 2011 13:47:12 GMT -5
Name | Size | Damage | Critical | Damage Type | Range Increment | Cost | Ammo/Cost | Compact Rail-Pistol | Light/1 Handed | 3d4 | x3 | Ballistic | 110 ft | 800 gp | Roll of 20/ 245 gp | Compact Rail-Rifle | Two Handed | 4d4 | x3 | Ballistic | 200 ft | 1250 gp | Roll of 50/ 350 gp | Crimson/Azure Pistol | Light/1 Handed | 2d10/2d8 NL | 19-20/x2 | Fire or Electricity | 75 ft | 325 gp | 30 Shots/ 70gp | Crimson/Azure Rifle | Two Handed | 3d10/3d8 NL | 20/x2 (+1d10) | Fire or Electricity | 130 ft | 525 gp | 50 Shots/ 90gp | Fusion Launcher | Large | 10d6, 5d6, 3d6 | x4 | Force | 150 ft, 15 ft x 15 ft x 10ft | 15,000 gp | 15 Shots/ 400 gp | Sonic Grapple Gun | 1 Handed | 2d6, See Description | 20/x2 | Piercing, See Description | See Description | 250 gp | 5 Shots/100 gp; See description | Weirding Unit | Light, Arm and Neck | 3d6 | x4 | Sonic | 50 ft | 800 gp | Shots = Constitution x2 Per Day/ ---- |
To be continued.
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