Post by Kirikami on Jul 12, 2011 23:06:29 GMT -5
This is the universe that I will be trying to fashion together for my campaign specifically. Here I call to question the elements of the Planes.
Space:
The emptiness of being away from a planet or other large terrestrial body. There is no air here, and there are few possible ways life can thrive in this constant vacuum.
The Astral Plane:
Where the material plane is the top side of the grid in Einstein's theory of Special Relativity, the bottom side is the stuff that is called the Astral Plane. In a way, it's something that can't be understood physically. It's a manifestion of the abstract concepts that we forged with out own minds, a 'dreamland' of sorts that can't quite be explained. Real Physics don't entirely apply there, and the places it leads to can be either astounding or completely scary.
The Rift:
This is the technical term for the 'line between' the material plane and the Astral Plane, what seems like a thin sheet of space-time that makes up the fabric of reality. In order for someone to reach the Astral Plane they must bypass the Rift first. The ancient ways of Magic, and the practitioners thereof had found Arcane and Divine ways of suffusing across the boundary thus reaching their destinations.
Now, spaceships utilize the power of gravity to fold space-time, and with precise application of Fusion energy, open a stable entryway through the Rift. This is how spaceships can travel at speeds much faster than the speed of light, as the Astral Plane doesn't 'underlap' with the physical plane.
But, there are dangers of entering 'Warp' reality, as only the most skilled navigators can ever hope to have a chance to reach their targeted destination on the other side, and with the aid of powerful computers on their ship. Those few with the innate talent to navigate space, the rift and the Astral Plane this way are usually called Drifters.
Drifters:
Drifters are usually called 'Star Children' as they never seem completely satisfied staying on one planet for long. Rarely will a Drifter settle down on a planet, finding themselves at ease in the weightlessness of space and it's ever flowing nocturne ocean of silver stars. As suggested, such people are usually nomadic by nature, and often pilot their own vessels when able.
Drifters have variably different reputations among the planets. Some see them as outcasts, people who have scorned their home world and in turn have their sense of home wounded or changed. Others give them respect, whether it is reluctant or not is a case by case business. Some say that the Drifters have a unique design to their DNA, allowing them to survive in the vacuum of space and in similar conditions longer than normal people of their kind. They are also said to have sharper senses, and a keep ability to intuit space travel and an uncanny immunity to radiation poisoning.
The PFCP see's Drifters in a number of ways- they can be guides through uncharted territory, mercenaries for hire for protection, as well as honored pilots. But they treat them with a fair amount of caution, as their loyalties can be questionable.
To be continued~
Space:
The emptiness of being away from a planet or other large terrestrial body. There is no air here, and there are few possible ways life can thrive in this constant vacuum.
The Astral Plane:
Where the material plane is the top side of the grid in Einstein's theory of Special Relativity, the bottom side is the stuff that is called the Astral Plane. In a way, it's something that can't be understood physically. It's a manifestion of the abstract concepts that we forged with out own minds, a 'dreamland' of sorts that can't quite be explained. Real Physics don't entirely apply there, and the places it leads to can be either astounding or completely scary.
The Rift:
This is the technical term for the 'line between' the material plane and the Astral Plane, what seems like a thin sheet of space-time that makes up the fabric of reality. In order for someone to reach the Astral Plane they must bypass the Rift first. The ancient ways of Magic, and the practitioners thereof had found Arcane and Divine ways of suffusing across the boundary thus reaching their destinations.
Now, spaceships utilize the power of gravity to fold space-time, and with precise application of Fusion energy, open a stable entryway through the Rift. This is how spaceships can travel at speeds much faster than the speed of light, as the Astral Plane doesn't 'underlap' with the physical plane.
But, there are dangers of entering 'Warp' reality, as only the most skilled navigators can ever hope to have a chance to reach their targeted destination on the other side, and with the aid of powerful computers on their ship. Those few with the innate talent to navigate space, the rift and the Astral Plane this way are usually called Drifters.
Drifters:
Drifters are usually called 'Star Children' as they never seem completely satisfied staying on one planet for long. Rarely will a Drifter settle down on a planet, finding themselves at ease in the weightlessness of space and it's ever flowing nocturne ocean of silver stars. As suggested, such people are usually nomadic by nature, and often pilot their own vessels when able.
Drifters have variably different reputations among the planets. Some see them as outcasts, people who have scorned their home world and in turn have their sense of home wounded or changed. Others give them respect, whether it is reluctant or not is a case by case business. Some say that the Drifters have a unique design to their DNA, allowing them to survive in the vacuum of space and in similar conditions longer than normal people of their kind. They are also said to have sharper senses, and a keep ability to intuit space travel and an uncanny immunity to radiation poisoning.
The PFCP see's Drifters in a number of ways- they can be guides through uncharted territory, mercenaries for hire for protection, as well as honored pilots. But they treat them with a fair amount of caution, as their loyalties can be questionable.
To be continued~