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Post by Kirikami on Jul 17, 2012 18:48:20 GMT -5
You wake up in what looks like a hastily drawn prison cell, with a metal barred window. The air is arid and dry, and you are feeling particularly dangerous. What will you do? (Enter Commands with => "Command Here") Attachments:
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Post by Kirikami on Jul 17, 2012 18:49:32 GMT -5
=> Assault the air for being so arid and dry.You assault the air like it's nobodies business! Regrettably the Air has too high of a Girth-Attribute to be harmed by your attacks. Curses! (Enter Commands with => "Command Here") Attachments:
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Post by Kirikami on Jul 17, 2012 18:50:28 GMT -5
=> Move back to picture one, exhausted from the failed assault on the arid air. I notice the crudely drawn key on the ground, but choose to ignore it to notice myself as I stand there, looking at the copy of me that appeared with my return to the first frame.Forces beyond your comprehension move you back in time before your assault on the atrociously dry air, and you see yourself at the moment you awoke. You swear there was never a key in this cell, and the idea that there ever was seems preposterous to you. But just as you glance over the oddly drawn 'PRISON SHANK' your temporal counterpart exhibits a strange looming energy of bad omens and sour smells. There might be metaphysical consequences for this occurrence. What will you do? (Enter Commands with => "Command Here") Attachments:
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Post by Kirikami on Jul 17, 2012 18:52:00 GMT -5
=> PunchYou utilize one of your COMBAT OPTIONS and let loose your signature Bruiser Tech, KNUCKLE DUSTER. You score a POWER DRIVE, dealing CRITICAL DAMAGE against your temporal counterpart. You seem to have knocked him into the future, after your incursion with the dreaded dry air. You'll probably never see him again. What will you do? (Enter Commands with => "Command Here") Attachments:
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Post by Kirikami on Jul 17, 2012 19:12:29 GMT -5
=> Jump into the futureWith wild abandon and with a vigorous running start you leap your way towards the portal left by your temporal counterpart. You can totally smell the laser sausage and mechanical sandwiches awaiting your simple shift! But alas, the wormhole was only created through a one way spacial distortion, thus making it impossible to open up by ordinary means. This realization wasn't as fast as your momentum, as you hit the CELL DOOR at a fair speed. You take a moderate amount of damage to your Health. You realize you are now facing East. Or at least it's East compared to the CELL WINDOW. And you are still stuck in the CELL. What will you do? (Enter Commands with => "Command Here") Attachments:
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Post by Kirikami on Jul 17, 2012 19:27:34 GMT -5
=> Look outsideYour curious peepers leer their way in an attentive manner past the bars on the CELL DOOR. Since this window was ON YOUR FACE it seemed like the easiest one to look through at the time. Past the crudely drawn/placed door bolts, which either serve a practical or decorative purpose, you espy what looks like two doors across the hall from you. The first door on the left has a large S burned into it, presumably to mark it as the SOLITARY room. Next looks like a water-fountain, boy you could sure use a cool drink in this dry, arid cell. Flanked by the fountain and the other door seems to be a burnished desk, with a HASTILY DRAWN REVOLVER upon it's surface. Beside the revolver looks like it might be a box of INAPPROPRIATE MATERIAL, or maybe just Handgun bullets. You can't tell. The other door prior mentioned seems like yours, and wouldn't you know it, another charlie is waving to you. You wonder why he's here. In fact, you wonder why YOU are here. What will you do? (Enter Commands with => "Command Here") Attachments:
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Post by Kirikami on Jul 17, 2012 19:55:51 GMT -5
=> Debate the meaning of life while stroking chin contemplatively.You start questioning and debating the meaning out loud, loud enough that 'Charlie' can at least hear the sounds you are making. Your contemplative approach to ascertaining the meaning of life allows you to mature a new Philotech, LV 2 Abstratum Filit Deus. Whether or not this new ability will help or harm you, is yet to be contemplated. "Charlie" on the other hand seems disconcerted about your loud rambling, and is seemingly trying to get your attention. Either that or he is just making noise to mock and make fun of you. Regardless of "Charlie" you're still in the CELL. What will you do? (Enter Commands with => "Command Here") Attachments:
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Post by Kirikami on Jul 17, 2012 20:42:30 GMT -5
=> Listen too what Charlie is saying, grab question markYou decide that maybe the wisdom of your neighbor could shed light upon your unfortunate predicament; both philosophically and physically. "Charlie" seems to be saying something about how he woke up with a key in his Cell, and can't find a way to use it on his door since the door knob is on the outside. Just as you are listening to "Charlie" you determine that the best questions should be kept for a time of need, and you put away your Philosophical inquiries by stowing them in your inventory. You have four inventory slots left. What will you do? (Enter Commands with => "Command Here") Attachments:
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Post by Kirikami on Jul 17, 2012 21:26:57 GMT -5
=> Grab prison shank off the floor and throw it through the cell door window, hoping that it lands in the lock of Charlie's door and opens it.You turn your attention away from the CELL DOOR and send your vision SHANKward. What PRISON SHANK? All there is to see is an old fashioned KEY and some SUSPICIOUS REMAINS. You speculate that the metaphysical consequences which were hiding in the shadows of time and space, back before you decked your temporal counterpart, have come into play. This situation is mildly disconcerting at best. On the (possibly) bright side, a skull shaped recess seems to have slipped into vision from the earlier impact of your noggin on the CELL DOOR. You wonder how, and why such a suspiciously shaped recess has been placed in your CELL, hiding it's mysteries beyond veils of intelligent nuances and casual cognition. Your earlier plan to throw the KEY through the CELL DOOR window seems a little less necessary and a lot more reckless. What will you do? (Enter Commands with => "Command Here") Attachments:
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Post by Kirikami on Jul 17, 2012 22:17:26 GMT -5
=> Kick the skull against the wall, soccerball style while pondering on the situation.You decide to ponder the situation, curiously enough, you are bored enough to kick the skull like a soccer ball while you're at it. It tumbles through the short distance of your CELL, face-planting into the Skull-Like indentation. It plugs snugly, making a clicking noise. This seems to have set off a chain of events by the sounds which are occurring outside your CELL WINDOW. You hear "Charlie" in the background, but his voice is snuffed out by the loud noises outside your CELL WINDOW. What will you do? (Enter Commands with => "Command Here") Attachments:
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Post by Kirikami on Jul 17, 2012 22:41:33 GMT -5
=> Attempt to retrieve the skull for a rousing rendition of Hamlet's speech, using the skull as an impromptu Yorick.You attempt to Remove the skull from the socket, but your STRENGTH characteristic is not nearly high enough to yank it from it's powerful fit! After you realize this fact, you see out the CELL WINDOW and notice that three stone pillars with targets painted on them are in view. You don't know if this had anything to do with the skull, as you never looked out the window until now. The first pillar has a fairly large TEDDY BEAR hanging on a NOOSE. The second has some EXOTIC BLADE hanging similarly by a NOOSE. The third pillar seems to hold up a STONE BUST of some BURLESQUE ACTOR. This is an odd situation. So you pick up your PRISON SHANK just in case you need it. This only makes sense, because why would someone be locked in a CELL with a key? It's almost too stupid to comprehend. What will you do? (Enter Commands with => "Command Here") Attachments:
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Post by Kirikami on Jul 18, 2012 21:06:10 GMT -5
=> Drop skull and grab arm bone, throw arm bone at the target yelling "Fush Ro Da!"You take away your attention from your skull's positioning in the wall to hoist one of your arm bones from the floor into your palm. Disregarding the disconcerting fact that you have been playing with your own bones (albeit from another temporal position) you rouse the room's noise-level with a hearty battle cry you think you heard from a video game once before launching the FOREARM BONE towards one of the targets. This disregard for the macabre ambiance of your actions has matured you a new (and your first) Freaktech. LV 7: DEM-BONES. AUTO COMMAND => NEXT. (This means I'll be continuing the scene with another picture, so be patient. You should be able to enter commands again soon.) Attachments:
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Post by Kirikami on Jul 18, 2012 21:15:11 GMT -5
AUTO COMMAND: => NextYour powerful SHOUT did very little but startle "Charlie" across the hallway, but nevertheless you stand by your decision to be rough and rowdy, like some sort of imprisoned dragon during mating season. Due to your modestly low AGILITY Characteristic, your aim was a little off. Your initial intention to hit one of the targets was made impossible by your lack of practice in throwing skeletal parts, not to mention the bars of the CELL WINDOW in your way. Instead of the target, your FOREARM BONE hit the NOOSE tied around the neck of the TEDDY BEAR, causing it to swing back like a pendulum. The furry yet macabre swing-set seems to be coming towards your CELL WINDOW with a modest velocity. What will you do? (Enter a Command with => "Command Here" Attachments:
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Post by Kirikami on Jul 18, 2012 23:21:14 GMT -5
Previous command => Quickly reach for the prison shank and return to the window, grabbing the teddy bear's leg as it nears. Then, using the prison shank, cut the noose and return to your cell door to show off your new best friend, aptly named Teddy "Tedface" McTedderson, to Charlie.With haste you ready your trusty PRISON SHANK and make a run for the window, even with your modest AGILITY characteristic it's not a very far sprint. You manage to clutch the precious stuffed novelty by it's paw, and sever it from it's macabre bindings. It squeezes through the bars of the CELL WINDOW with ease. You aptly put away your KEY in your inventory. Proud of your accomplishment, you lay upon this mighty auspicious symbol of victory the best label you can come up with. You dub this TEDDY BEAR "Teddy 'Tedface' McTedderson" the third. After completing such a necessary task you boast your prowess and your spoils to your neighbor Charlie, who seems very proud and happy for you in response. It seems your accomplishment has impressed him enough to join your party! These developments mildly boost your AGILITY and CHARISMA respectively. And you add Tedface the TEDDY BEAR to your inventory. It's nice that you have gained Charlie's allegiance and all, but you still haven't found a way out of your CELL. What will you do? (Enter a Command with => "Command Here" Attachments:
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Post by Kirikami on Jul 19, 2012 15:40:41 GMT -5
=> Rip open bear too see if there is anything inside.Why would you do that to your new best friend? Such an action would be rude at best, and downright barbaric at worst! You take a few moments to re-think your thoughts, as the precious stuffed novelty is obviously too necessary to destroy. What will you do? (Enter Commands with => "Command Here") Attachments:
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